Expo menu
U-Boot provides a menu implementation for use with selecting bootflows and changing U-Boot settings. This is in early stages of development.
Motivation
U-Boot already has a text-based menu system accessed via the bootmenu command. This works using environment variables, or via some EFI-specific hacks.
The command makes use of a lower-level menu implementation, which is quite flexible and can be used to make menu hierarchies.
However this system is not flexible enough for use with standard boot. It does not support a graphical user interface and cannot currently support anything more than a very simple list of items. While it does support multiple menus in hierarchies, these are implemented by the caller. See for example eficonfig.c.
Another challenge with the current menu implementation is that it controls the event loop, such that bootmenu_loop() does not return until a key is pressed. This makes it difficult to implement dynamic displays or to do other things while the menu is running, such as searching for more bootflows.
For these reasons an attempt has been made to develop a more flexible system which can handle menus as well as other elements. This is called ‘expo’, short for exposition, in an attempt to avoid common words like display, screen, menu and the like. The primary goal is to support Verified Boot for Embedded (VBE), although it is available to any boot method, using the ‘bootflow menu’ command.
Efforts have been made to use common code with the existing menu, including key processing in particular.
Previous work looked at integrating Nuklear into U-Boot. This works fine and could provide a way to provide a more flexible UI, perhaps with expo dealing with the interface to Nuklear. But this is quite a big step and it may be years before this becomes desirable, if at all. For now, U-Boot only needs a fairly simple set of menus and options, so rendering them directly is fairly straightforward.
Concepts
The creator of the expo is here called a controller and it controls most aspects of the expo. This is the code that you must write to use expo.
An expo is a set of scenes which can be presented to the user one at a time, to show information and obtain input from the user.
A scene is a collection of objects which are displayed together on the screen. Only one scene is visible at a time and scenes do not share objects.
A scene object is something that appears in the scene, such as some text, an image or a menu. Objects can be positioned and hidden.
A menu object contains a title, a set of menu items and a pointer to the current item. Menu items consist of a keypress (indicating what to press to select the item), label and description. All three are shown in a single line within the menu. Items can also have a preview image, which is shown when the item is highlighted.
A textline object contains a label and an editable string.
A box object is a rectangle with a given line width. It is not filled.
All components have a name. This is mostly for debugging, so it is easy to see what object is referred to, although the name is also used for saving values. Of course the ID numbers can help as well, but they are less easy to distinguish.
While the expo implementation provides support for handling keypresses and rendering on the display or serial port, it does not actually deal with reading input from the user, nor what should be done when a particular menu item is selected. This is deliberate since having the event loop outside the expo is more flexible, particularly in a single-threaded environment like U-Boot.
Everything within an expo has a unique ID number. This is done so that it is easy to refer to things after the expo has been created. The expectation is that the controller declares an enum containing all of the elements in the expo, passing the ID of each object as it is created. When a menu item is selected, its ID is returned. When a object’s font or position needs to change, the ID is passed to expo functions to indicate which object it is. It is possible for expo to auto-allocate IDs, but this is not recommended. The use of IDs is a convenience, removing the need for the controller to store pointers to objects, or even the IDs of objects. Programmatic creation of many items in a loop can be handled by allocating space in the enum for a maximum number of items, then adding the loop count to the enum values to obtain unique IDs.
Some standard IDs are reserved for certain purposes. These are defined by enum expo_id_t and start at 1. EXPOID_BASE_ID defines the first ID which can be used for an expo.
An ID of 0 is invalid. If this is specified in an expo call then a valid ‘dynamic IDs is allocated. Use expo_set_dynamic_start() to set the start value, so that they are allocated above the starting (enum) IDs.
All text strings are stored in a structure attached to the expo, referenced by a text ID. This makes it easier at some point to implement multiple languages or to support Unicode strings.
Menu objects do not have their own text and image objects. Instead they simply refer to objects which have been created. So a menu item is just a collection of IDs of text and image objects. When adding a menu item you must create these objects first, then create the menu item, passing in the relevant IDs.
Position and alignment
Objects are typically positioned automatically, when scene_arrange() is called. However it is possible to position objects manually. The scene_obj_set_pos() sets the coordinates of the top left of the object.
All objects have a bounding box. Typically this is calculated by looking at the object contents, in scene_calc_arrange(). The calculated dimensions of each object are stored in the object’s dims field.
It is possible to adjust the size of an object with scene_obj_set_size() or even set the bounding box, with scene_obj_set_bbox(). The SCENEOF_SIZE_VALID flag tracks whether the width/height should be maintained when the position changes.
If the bounding box is larger than the object needs, the object can be aligned to different edges within the box. Objects can be left- or right-aligned, or centred. For text objects this applies to each line of text. Normally objects are drawn starting at the top of their bounding box, but they can be aligned vertically to the bottom, or centred vertically within the box.
Where the width of a text object’s bounding box is smaller than the space needed to show the next, the text is word-wrapped onto multiple lines, assuming there is enough vertical space. Newline characters in the next cause a new line to be started. The measurement information is created by the Truetype console driver and stored in an alist in struct scene_txt_generic.
When the object is drawn the ofs field indicates the x and y offset to use, from the top left of the bounding box. These values are affected by alignment.
Creating an expo
To create an expo programmatically, use expo_new() followed by scene_new() to create a scene. Then add objects to the scene, using functions like scene_txt_str() and scene_menu(). For every menu item, add text and image objects, then create the menu item with scene_menuitem(), referring to those objects.
To create an expo using a description file, see Expo Format below.
Layout
Individual objects can be positioned using scene_obj_set_pos(). Menu items cannot be positioned manually: this is done by scene_arrange() which is called automatically when something changes. The menu itself determines the position of its items.
Rendering
Rendering is performed by calling expo_render(). This uses either the vidconsole, if present, or the serial console in text mode. Expo handles presentation automatically in either case, without any change in how the expo is created.
For the vidconsole, Truetype fonts can be used if enabled, to enhance the quality of the display. For text mode, each menu item is shown in a single line, allowing easy selection using arrow keys.
Input
The controller is responsible for collecting keyboard input. A good way to do this is to use cli_ch_process(), since it handles conversion of escape sequences into keys. However, expo has some special menu-key codes for navigating the interface. These are defined in enum bootmenu_key and include BKEY_UP for moving up and BKEY_SELECT for selecting an item. You can use bootmenu_conv_key() to convert an ASCII key into one of these, but if it returns a value >= BKEY_FIRST_EXTRA then you should pass the unmodified ASCII key to the expo, since it may be used by textline objects.
Once a keypress is decoded, call expo_send_key() to send it to the expo. This may cause an update to the expo state and may produce an action.
Actions
Call expo_action_get() in the event loop to check for any actions that the expo wants to report. These can include selecting a particular menu item, or quitting the menu. Processing of these is the responsibility of your controller.
Event loop
Expo is intended to be used in an event loop. For an example loop, see bootflow_menu_run(). It is possible to perform other work in your event loop, such as scanning devices for more bootflows.
Themes
Expo supports simple themes, for setting the font size, for example. Use the expo_apply_theme() function to load a theme, passing a node with the required properties:
- font-size
Font size to use for all text (type: u32)
- menu-inset
Number of pixels to inset the menu on the sides and top (type: u32)
- menuitem-gap-y
Number of pixels between menu items
- menu-title-margin-x
Number of pixels between right side of menu title to the left size of the menu labels
- textline-label-margin-x
Number of pixels between right side of textline label to the left size of the editor
Pop-up mode
Expos support two modes. The simple mode is used for selecting from a single menu, e.g. when choosing with OS to boot. In this mode the menu items are shown in a list (label, > pointer, key and description) and can be chosen using arrow keys and enter:
U-Boot Boot Menu
UP and DOWN to choose, ENTER to select
mmc1 > 0 Fedora-Workstation-armhfp-31-1.9
mmc3 1 Armbian
The popup mode allows multiple menus to be present in a scene. Each is shown just as its title and label, as with the CPU Speed and AC Power menus here:
Test Configuration
CPU Speed <2 GHz> (highlighted)
AC Power Always Off
UP and DOWN to choose, ENTER to select
Expo Format
It can be tedious to create a complex expo using code. Expo supports a data-driven approach, where the expo description is in a devicetree file. This makes it easier and faster to create and edit the description. An expo builder is provided to convert this format into an expo structure.
Layout of the expo scenes is handled automatically, based on a set of simple rules. The cedit command can be used to load a configuration and create an expo from it.
Top-level node
The top-level node has the following properties:
- dynamic-start
type: u32, optional
Specifies the start of the dynamically allocated objects. This results in a call to expo_set_dynamic_start().
The top-level node has the following subnodes:
- scenes
Specifies the scenes in the expo, each one being a subnode
- strings
Specifies the strings in the expo, each one being a subnode
scenes node
Contains a list of scene subnodes. The name of each subnode is passed as the name to scene_new().
strings node
Contains a list of string subnodes. The name of each subnode is ignored.
strings subnodes
Each subnode defines a string which can be used by scenes and objects. Each string has an ID number which is used to refer to it.
The strings subnodes have the following properties:
- id
type: u32, required
Specifies the ID number for the string.
- value:
type: string, required
Specifies the string text. For now only a single value is supported. Future work may add support for multiple languages by using a value for each language.
Scene nodes (scenes subnodes)
Each subnode of the scenes node contains a scene description.
Most properties can use either a string or a string ID. For example, a title property can be used to provide the title for a menu; alternatively a title-id property can provide the string ID of the title. If both are present, the ID takes preference, except that if a string with that ID does not exist, it falls back to using the string from the property (title in this example). The description below shows these are alternative properties with the same description.
The scene nodes have the following properties:
- id
type: u32, required
Specifies the ID number for the string.
- title / title-id
type: string / u32, required
Specifies the title of the scene. This is shown at the top of the scene.
- prompt / prompt-id
type: string / u32, required
Specifies a prompt for the scene. This is shown at the bottom of the scene.
The scene nodes have a subnode for each object in the scene.
Object nodes
The object-node name is used as the name of the object, e.g. when calling scene_menu() to create a menu.
Object nodes have the following common properties:
- type
type: string, required
Specifies the type of the object. Valid types are:
- “menu”
Menu containing items which can be selected by the user
- “textline”
A line of text which can be edited
- “textedit”
A multi-line text editor
- “box”
A rectangle with a given line width (not filled)
- id
type: u32, required
Specifies the ID of the object. This is used when referring to the object.
Where CMOS RAM is used for reading and writing settings, the following additional properties are required:
- start-bit
Specifies the first bit in the CMOS RAM to use for this setting. For a RAM with 0x100 bytes, there are 0x800 bit locations. For example, register 0x80 holds bits 0x400 to 0x407.
- bit-length
Specifies the number of CMOS RAM bits to use for this setting. The bits extend from start-bit to start-bit + bit-length - 1. Note that the bits must be contiguous.
Menu nodes have the following additional properties:
- title / title-id
type: string / u32, required
Specifies the title of the menu. This is shown to the left of the area for this menu.
- item-id
type: u32 list, required
Specifies the ID for each menu item. These are used for checking which item has been selected.
- item-value
type: u32 list, optional
Specifies the value for each menu item. These are used for saving and loading. If this is omitted the value is its position in the menu (0..n-1). Valid values are positive and negative integers INT_MIN…(INT_MAX - 1).
- item-label / item-label-id
type: string list / u32 list, required
Specifies the label for each item in the menu. These are shown to the user. In ‘popup’ mode these form the items in the menu.
- key-label / key-label-id
type: string list / u32 list, optional
Specifies the key for each item in the menu. These are currently only intended for use in simple mode.
- desc-label / desc-label-id
type: string list / u32 list, optional
Specifies the description for each item in the menu. These are currently only intended for use in simple mode.
Textline nodes have the following additional properties:
- label / label-id
type: string / u32, required
Specifies the label of the textline. This is shown to the left of the area for this textline.
- edit-id
type: u32, required
Specifies the ID of the of the editable text object. This can be used to obtain the text from the textline
- max-chars:
type: u32, required
Specifies the maximum number of characters permitted to be in the textline. The user will be prevented from adding more.
Textedit nodes have the same properties as textline nodes, with the following differences:
The editor supports multiple lines of text
Pressing Enter inserts a newline instead of closing the editor
Home/End move to start/end of the current line
Ctrl+K kills to end of the current line (not entire buffer)
Up/Down (Ctrl+P/N) navigate between lines
See Command-line Parsing for a full list of editing keys.
Box nodes have the following additional properties:
- width
type: u32, required
Specifies the line width of the box in pixels.
- fill
type: bool, optional
Specifies whether to fill the box (true) or draw outline only (false). Defaults to false if not specified.
Expo layout
The expo_arrange() function can be called to arrange the expo objects in a suitable manner. For each scene it puts the title at the top, the prompt at the bottom and the objects in order from top to bottom.
Expo format example
This example shows an expo with a single scene consisting of two menus. The scene title is specified using a string from the strings table, but all other strings are provided inline in the nodes where they are used.
/* this comment is parsed by the expo.py tool to insert the values below
enum {
ID_PROMPT = EXPOID_BASE_ID,
ID_SCENE1,
ID_SCENE1_TITLE,
ID_CPU_SPEED,
ID_CPU_SPEED_TITLE,
ID_CPU_SPEED_1,
ID_CPU_SPEED_2,
ID_CPU_SPEED_3,
ID_POWER_LOSS,
ID_AC_OFF,
ID_AC_ON,
ID_AC_MEMORY,
ID_MACHINE_NAME,
ID_MACHINE_NAME_EDIT,
ID_DYNAMIC_START,
*/
&cedit {
dynamic-start = <ID_DYNAMIC_START>;
scenes {
main {
id = <ID_SCENE1>;
/* value refers to the matching id in /strings */
title-id = <ID_SCENE1_TITLE>;
/* simple string is used as it is */
prompt = "UP and DOWN to choose, ENTER to select";
/* defines a menu within the scene */
cpu-speed {
type = "menu";
id = <ID_CPU_SPEED>;
/*
* has both string and ID. The string is ignored
* if the ID is present and points to a string
*/
title = "CPU speed";
title-id = <ID_CPU_SPEED_TITLE>;
/* menu items as simple strings */
item-label = "2 GHz", "2.5 GHz", "3 GHz";
/* IDs for the menu items */
item-id = <ID_CPU_SPEED_1 ID_CPU_SPEED_2
ID_CPU_SPEED_3>;
/* values for the menu items */
item-value = <(-1) 3 6>;
};
power-loss {
type = "menu";
id = <ID_POWER_LOSS>;
title = "AC Power";
item-label = "Always Off", "Always On",
"Memory";
item-id = <ID_AC_OFF ID_AC_ON ID_AC_MEMORY>;
};
machine-name {
id = <ID_MACHINE_NAME>;
type = "textline";
max-chars = <20>;
title = "Machine name";
edit-id = <ID_MACHINE_NAME_EDIT>;
};
};
strings {
title {
id = <ID_SCENE1_TITLE>;
value = "Test Configuration";
value-es = "configuración de prueba";
};
};
};
Test Mode
Expo supports a test mode that can be enabled by setting the environment variable expotest to 1. When enabled, expo displays performance metrics in the top-right corner of the display. This is useful for debugging and performance analysis.
To enable test mode:
=> setenv expotest 1
=> bootflow menu
Test mode displays the following metrics:
- Frame count
Shows the total number of frames rendered. This is the number of times expo_render() has been called since expo_enter_mode() was invoked. The counter resets each time expo mode is entered.
- FPS (frames per second)
Shows the rendering rate averaged over the past 5 seconds. This provides a stable indication of rendering performance.
- Timing information
Shows average timings (in millisecond) for the following operations, measured over the past second:
Render: Time taken to render the scene
Sync: Time taken to sync the framebuffer to the display
Poll: Time taken to poll for keyboard/mouse input
These metrics help identify performance bottlenecks and verify that expo is operating efficiently. The timing information is particularly useful when optimizing display drivers or debugging slow rendering issues.
Log filter
Expo supports filtering log output by object name, which is useful when
debugging specific objects. Set the expo_log_filter environment variable
to a substring that matches the object names you want to log.
To enable log filtering:
=> setenv expo_log_filter texted
=> log filter-add -d console -A -c expo -l debug
This shows debug logs only for objects whose name contains “texted”.
Multiple filters can be specified as a comma-separated list:
=> setenv expo_log_filter menu,text
This logs objects matching either “menu” or “text”.
Remove the filter to see all objects:
=> setenv expo_log_filter
This feature requires CONFIG_EXPO_LOG_FILTER which is enabled by default
for sandbox.
Writing expo tests
Expo has extensive tests in test/boot/expo.c and test/boot/cedit.c.
These can be run under sandbox like any other test (see Introduction to testing).
Test structure
Each test function follows a standard pattern:
static int expo_my_test(struct unit_test_state *uts)
{
struct expo *exp;
/* Create expo and perform tests */
ut_assertok(expo_new("test", NULL, &exp));
/* ... test code ... */
expo_destroy(exp);
return 0;
}
BOOTSTD_TEST(expo_my_test, UTF_DM | UTF_SCAN_FDT);
The BOOTSTD_TEST() macro registers the test with the test framework.
Common flags include:
- UTF_DM
Requires driver model to be enabled (most expo tests need this)
- UTF_SCAN_FDT
Scans the device tree for devices (needed for video display)
- UTF_CONSOLE
Test needs to record console output (needed for commands)
- UTF_NO_SILENT
Don’t silence console output (needed for tests that check rendering output with user input)
Memory checking
Tests should verify that no memory is leaked:
ulong start_mem;
start_mem = ut_check_free();
/* ... create expo, test, destroy ... */
ut_assertok(ut_check_delta(start_mem));
For assertions, see Assertions.
Creating test expos
A common pattern is to create a helper function that sets up an expo with
scenes and objects for testing. See create_test_expo() in
test/boot/expo.c for an example:
static int create_test_expo(struct unit_test_state *uts, struct expo **expp,
struct scene **scnp, struct scene_obj_menu **menup,
...)
{
struct expo *exp;
struct scene *scn;
int id;
ut_assertok(uclass_first_device_err(UCLASS_VIDEO, &dev));
ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
id = scene_new(exp, SCENE_NAME1, SCENE1, &scn);
ut_assert(id > 0);
ut_assertok(expo_set_display(exp, dev));
/* Add objects to the scene */
id = scene_txt_str(scn, "text", OBJ_TEXT, STR_TEXT, "my string", NULL);
ut_assert(id > 0);
/* Return pointers */
*expp = exp;
*scnp = scn;
return 0;
}
Testing rendering
For graphical rendering tests, use video_compress_fb() to get a checksum
of the framebuffer:
ut_assertok(expo_render(exp));
ut_asserteq(expected_checksum, video_compress_fb(uts, dev, false));
For text-mode rendering, check console output lines:
expo_set_text_mode(exp, true);
ut_assertok(expo_render(exp));
ut_assert_nextline("Expected line");
ut_assert_console_end();
Testing input
To test keyboard input handling, use expo_send_key():
ut_assertok(expo_send_key(exp, BKEY_DOWN));
ut_assertok(expo_action_get(exp, &act));
ut_asserteq(EXPOACT_POINT_ITEM, act.type);
ut_asserteq(ITEM2, act.select.id);
To test mouse clicks, use scene_send_click():
ut_assertok(scene_send_click(scn, x, y, &act));
ut_asserteq(EXPOACT_SELECT, act.type);
Building from devicetree
To test building an expo from a devicetree description:
ofnode node;
node = ofnode_path("/cedit");
ut_assert(ofnode_valid(node));
ut_assertok(expo_build(node, &exp));
The test devicetree is in test/boot/files/expo_layout.dts with IDs
defined in test/boot/files/expo_ids.h. See setup_cedit_file() in
test/py/img/cedit.py for how this is set up.
Using IDs
Define an enum for all object IDs at the top of the test file:
enum {
/* scenes */
SCENE1 = 7,
/* objects */
OBJ_LOGO,
OBJ_TEXT,
OBJ_MENU,
/* strings */
STR_TEXT,
STR_MENU_TITLE,
/* menu items */
ITEM1,
ITEM2,
};
Starting IDs from a value higher than EXPOID_BASE_ID avoids conflicts
with reserved expo IDs.
Debugging tests
Running tests directly (without pytest) makes debugging easier. See Sandbox tests for details on running sandbox tests with gdb.
For example, to run a single expo test:
./u-boot -T -c "ut bootstd expo_render_image"
To debug with gdb:
gdb --args ./u-boot -T -c "ut bootstd expo_render_image"
(gdb) break expo_render_image
(gdb) run
IDEs such as Visual Studio Code can also be used.
Sandbox provides command-line options useful for debugging expo and video
tests, including -l (show LCD), -K (double LCD size), -V (video
test mode with delay), --video_frames (capture frames), -f (continue
after failure), and -F (skip flat-tree tests). See
Sandbox for full details.
For example, to watch an expo test render with a visible display:
./u-boot -T -l -V 500 --video_frames /tmp/good -c "ut bootstd expo_render_image"
When using -V or with LOG_DEBUG enabled, some video tests call
ut_check_video() to display a message at the top right corner of the screen
identifying the current frame check. This helps identify which assertion is
being displayed when debugging test failures. The message is automatically
removed after the delay, so it does not affect the framebuffer checksums used by
video tests.
The sb command grid subcommand can be used to overlay a grid on
the display, to help with checking alignment of objects. The grid size defaults
to 0x20 pixels but can be specified as a parameter.
This will write each asserted expo frame to /tmp/good/frame0.bmp,
/tmp/good/frame1.bmp, etc.
API documentation
-
enum expo_id_t
standard expo IDs
Constants
EXPOID_NONENot used, invalid ID 0
EXPOID_SAVEUser has requested that the expo data be saved
EXPOID_DISCARDUser has requested that the expo data be discarded
EXPOID_BASE_IDFirst ID which can be used for expo objects
Description
These are assumed to be in use at all times. Expos should use IDs starting from EXPOID_BASE_ID,
-
enum expoact_type
types of actions reported by the expo
Constants
EXPOACT_NONEno action
EXPOACT_POINT_OBJobject was highlighted (id indicates which object)
EXPOACT_POINT_ITEMmenu item was highlighted (id indicates which item)
EXPOACT_SELECTmenu item was selected (id indicates which)
EXPOACT_OPENmenu was opened, so an item can be selected (id indicates which menu object)
EXPOACT_CLOSEmenu was closed (id indicates which menu object)
EXPOACT_POINT_OPENmenu item was pointed to and menu opened (id indicates which menu object)
EXPOACT_POINT_CLOSEmenu item was pointed to and menu closed id indicates which menu item)
EXPOACT_REPOINT_OPENmenu closed, another menu opened (prev_id indicates the menu closed, id indicates menu opened)
EXPOACT_QUITrequest to exit the menu
EXPOACT_CLICKclick on an object
EXPOACT_SETTINGSselect menu settings
-
struct expo_action
an action report by the expo
Definition
struct expo_action {
enum expoact_type type;
union {
struct {
int id;
int prev_id;
bool changed;
} select;
};
};
Members
typeAction type (EXPOACT_NONE if there is no action)
{unnamed_union}anonymous
selectUsed for all actions except EXPOACT_NONE and EXPOACT_QUIT
select.idID number of the object affected
select.prev_idID number of the old object that was highlighted
select.changedtrue if the selection has changed since last time (only valid for EXPOACT_POINT_ITEM)
-
struct expo_theme
theme for the expo
Definition
struct expo_theme {
u32 font_size;
u32 menu_inset;
u32 menuitem_gap_y;
u32 menu_title_margin_x;
u32 textline_label_margin_x;
bool white_on_black;
};
Members
font_sizeDefault font size for all text
menu_insetInset width (on each side and top/bottom) for menu items
menuitem_gap_yGap between menu items in pixels
menu_title_margin_xGap between right side of menu title and left size of menu label
textline_label_margin_xGap between right side of textline prompt and left side of editable text
white_on_blackTrue to use white-on-black for the expo, false for black-on-white
-
struct expo
information about an expo
Definition
struct expo {
char *name;
struct udevice *display;
struct udevice *cons;
struct udevice *mouse;
uint scene_id;
uint next_id;
struct expo_action action;
int req_width;
int req_height;
bool text_mode;
bool popup;
bool show_highlight;
bool mouse_enabled;
const void *mouse_ptr;
struct vid_size mouse_size;
struct vid_pos mouse_pos;
struct vid_bbox damage;
void *priv;
bool done;
bool save;
struct expo_test_mode *test;
struct expo_theme theme;
struct list_head scene_head;
struct list_head str_head;
struct cli_ch_state cch;
ulong last_key_ms;
};
Members
nameName of the expo (allocated)
displayDisplay to use (UCLASS_VIDEO), or NULL to use text mode
consConsole to use (UCLASS_VIDEO_CONSOLE), or NULL to use text mode
mouseMouse to use (UCLASS_MOUSE), or NULL if no mouse
scene_idCurrent scene ID (0 if none)
next_idNext ID number to use, for automatic allocation
actionAction selected by user. At present only one is supported, with the
req_widthRequested width of the display
req_heightRequested height of the display type set to EXPOACT_NONE if there is no action
text_modetrue to use text mode for the menu (no vidconsole)
popuptrue to use popup menus, instead of showing all items
show_highlightshow a highlight bar on the selected menu item
mouse_enabledtrue if the mouse is enabled
mouse_ptrPointer to mouse pointer image data (BMP format)
mouse_sizeSize of mouse pointer (width and height in pixels)
mouse_posCurrent mouse position
damageBounding box of the area that needs to be redrawn
privPrivate data for the controller
doneIndicates that a cedit session is complete and the user has quit
saveIndicates that cedit data should be saved, rather than discarded
testPointer to test mode information, NULL if not allocated
themeInformation about fonts styles, etc.
scene_headList of scenes
str_headlist of strings
cchKeyboard context for input
last_key_mstimestamp of the last key received
Description
A group of scenes which can be presented to the user, typically to obtain input or to make a selection.
-
struct expo_string
a string that can be used in an expo
Definition
struct expo_string {
uint id;
struct abuf buf;
struct list_head sibling;
};
Members
idID number of the string
bufString (contains nul terminator)
siblingNode to link this object to its siblings
-
struct scene
information about a scene in an expo
Definition
struct scene {
struct expo *expo;
char *name;
uint id;
uint title_id;
uint prompt_id;
uint highlight_id;
struct cli_line_state cls;
struct abuf buf;
struct list_head sibling;
struct list_head obj_head;
};
Members
expoExpo this scene is part of
nameName of the scene (allocated)
idID number of the scene
title_idString ID of title of the scene (allocated)
prompt_idString ID of prompt of the scene (allocated)
highlight_idID of highlighted object, if any
clscread state to use for input
bufBuffer for input
siblingNode to link this scene to its siblings
obj_headList of objects in the scene
Description
A collection of text/image/menu items in an expo
-
enum scene_obj_t
type of a scene object
Constants
SCENEOBJT_NONEUsed to indicate that the type does not matter
SCENEOBJT_IMAGEImage data to render
SCENEOBJT_TEXTText line to render
SCENEOBJT_BOXRectangular box
SCENEOBJT_MENUMenu containing items the user can select
SCENEOBJT_TEXTLINELine of text the user can edit
SCENEOBJT_TEXTEDITSimple text editor
-
struct scene_obj_offset
Offsets for drawing the object
Definition
struct scene_obj_offset {
int xofs;
int yofs;
};
Members
xofsx offset
yofsy offset
Description
Stores the offset from x0, x1 at which objects are drawn
-
struct scene_obj_dims
Dimensions of the object being drawn
Definition
struct scene_obj_dims {
int x;
int y;
};
Members
xx dimension
yy dimension
Description
Image and text objects have a dimension which can change depending on what they contain. For images this stores the size. For text it stores the size as rendered on the display
-
enum scene_obj_align
Horizontal alignment of objects
Constants
SCENEOA_LEFTLeft of object is aligned with its x coordinate
SCENEOA_RIGHTRight of object is aligned with x + w
SCENEOA_CENTRECentre of object is aligned with centre of bounding box
SCENEOA_TOPLeft of object is aligned with its x coordinate
SCENEOA_BOTTOMRight of object is aligned with x + w
Description
Objects are normally drawn on the left size of their bounding box. This properly allows aligning on the right or having the object centred.
Note
It would be nice to make this a char type but Sphinx riddles: ./include/expo.h:258: error: Cannot parse enum! enum scene_obj_align : char {
-
enum scene_obj_flags_t
flags for objects
Constants
SCENEOF_HIDEobject should be hidden
SCENEOF_POINTobject should be highlighted
SCENEOF_OPENobject should be opened (e.g. menu is opened so that an option can be selected)
SCENEOF_SIZE_VALIDobject’s size (width/height) is valid, so any adjustment to x0/y0 should maintain the width/height of the object
SCENEOF_SYNC_POSobject’s position has changed
SCENEOF_SYNC_SIZEobject’s size (width/height) has changed
SCENEOF_SYNC_WIDTHobject’s widget has changed
SCENEOF_SYNC_BBOXobject’s bounding box has changed
SCENEOF_MANUALmanually arrange the items associated with this object
SCENEOF_DIRTYobject has been modified and needs to be redrawn
SCENEOF_PASSWORDtextline input should show stars instead of characters
SCENEOF_MULTILINEtextedit allows multiline input (Enter adds newline)
SCENEOF_LASTused just as a check for the size of the flags mask
-
struct scene_obj
information about an object in a scene
Definition
struct scene_obj {
struct scene *scene;
char *name;
uint id;
enum scene_obj_t type;
struct vid_bbox req_bbox;
struct vid_bbox bbox;
struct scene_obj_offset ofs;
struct scene_obj_dims dims;
enum scene_obj_align horiz;
enum scene_obj_align vert;
u16 flags;
u16 start_bit;
u8 bit_length;
struct list_head sibling;
};
Members
sceneScene that this object relates to
nameName of the object (allocated)
idID number of the object
typeType of this object
req_bboxRequested bounding box for this object, synced to bbox when scene is arranged
bboxBounding box for this object (internal use only)
ofsOffset from x0, y0 where the object is drawn (internal use only)
dimsDimensions of the text/image; may be smaller than bbox (internal use only)
horizHorizonal alignment
vertVertical alignment
flagsFlags for this object
start_bitStart bit to use for this object in CMOS RAM
bit_lengthNumber of bits used for this object in CMOS RAM
siblingNode to link this object to its siblings
-
struct scene_obj_img
information about an image object in a scene
Definition
struct scene_obj_img {
struct scene_obj obj;
const char *data;
};
Members
objBasic object information
dataImage data in BMP format
Description
This is a rectangular image which is blitted onto the display
-
struct scene_txt_generic
Generic information common to text objects
Definition
struct scene_txt_generic {
uint str_id;
const char *font_name;
uint font_size;
struct alist lines;
};
Members
str_idID of the text string to display
font_nameName of font (allocated by caller)
font_sizeNominal size of font in pixels
linesalist of struct vidconsole_mline with a separate record for each line of text
-
struct scene_obj_txt
information about a text object in a scene
Definition
struct scene_obj_txt {
struct scene_obj obj;
struct scene_txt_generic gen;
};
Members
objBasic object information
genGeneric information common to all objects which show text
Description
This is a single-line text object
-
struct scene_obj_menu
information about a menu object in a scene
Definition
struct scene_obj_menu {
struct scene_obj obj;
uint title_id;
uint cur_item_id;
uint pointer_id;
int pointer_xofs;
struct list_head item_head;
};
Members
objBasic object information
title_idID of the title text object (not string ID), or 0 if none
cur_item_idID of the current menu item, or 0 if none
pointer_idID of the object pointing to the current selection
pointer_xofsx position of pointer relative to the left side of the menu
item_headList of items in the menu
Description
A menu has a number of items which can be selected by the user
It also has:
a text/image object (pointer_id) which points to the current item (cur_item_id)
a preview object which shows an image related to the current item
-
enum scene_menuitem_flags_t
flags for menu items
Constants
SCENEMIF_GAP_BEFOREAdd a gap before this item
-
struct scene_menitem
a menu item in a menu
Definition
struct scene_menitem {
char *name;
uint id;
uint key_id;
uint label_id;
uint desc_id;
uint preview_id;
uint flags;
int value;
struct list_head sibling;
};
Members
nameName of the item (this is allocated by this call)
idID number of the object
key_idID of text object to use as the keypress to show
label_idID of text object to use as the label text
desc_idID of text object to use as the description text
preview_idID of the preview object, or 0 if none
flagsFlags for this item
valueValue for this item, or INT_MAX to use sequence
siblingNode to link this item to its siblings
Description
A menu item has:
text object holding the name (short) and description (can be longer)
a text object holding the keypress
-
struct scene_txtin
generic info for text-input objects
Definition
struct scene_txtin {
uint label_id;
uint edit_id;
uint line_chars;
struct abuf buf;
void *ctx;
struct cli_line_state cls;
};
Members
label_idID of the label text object (not string ID), or 0 if none
edit_idID of the editable text object (not string ID)
line_charsNominal number of characters in a line
bufText buffer containing current text
ctxVidconsole context for this text-input object
clsCLI line state for text editing
-
struct scene_obj_textline
information about a textline in a scene
Definition
struct scene_obj_textline {
struct scene_obj obj;
struct scene_txtin tin;
uint pos;
};
Members
objBasic object information
tinText-input info
posCursor position
Description
A textline has a prompt and a line of editable text
-
struct scene_obj_box
information about a box in a scene
Definition
struct scene_obj_box {
struct scene_obj obj;
uint width;
bool fill;
};
Members
objBasic object information
widthLine-width in pixels
filltrue to fill the box, false to draw outline only
Description
A box surrounds a part of the screen with a border
-
struct scene_obj_txtedit
information about a textedit in a scene
Definition
struct scene_obj_txtedit {
struct scene_obj obj;
struct scene_txtin tin;
};
Members
objBasic object information
tinText-input info
Description
A text editor which allows users to edit a small text file
-
struct expo_arrange_info
Information used when arranging a scene
Definition
struct expo_arrange_info {
int label_width;
};
Members
label_widthMaximum width of labels in scene
Parameters
const char *nameName of expo (this is allocated by this call)
void *privPrivate data for the controller
struct expo **exppReturns a pointer to the new expo on success
Description
Allocates a new expo
Return
0 if OK, -ENOMEM if out of memory
Parameters
struct expo *expExpo to destroy
Parameters
struct expo *expExpo to update
uint dyn_startStart ID that expo should use for dynamic allocation
Description
It is common for a set of ‘static’ IDs to be used to refer to objects in the expo. These typically use an enum so that they are defined in sequential order.
Dynamic IDs (for objects not in the enum) are intended to be used for objects to which the code does not need to refer. These are ideally located above the static IDs.
Use this function to set the start of the dynamic range, making sure that the value is higher than all the statically allocated IDs.
-
int expo_str(struct expo *exp, const char *name, uint id, const char *str)
add a new string to an expo
Parameters
struct expo *expExpo to update
const char *nameName to use (this is allocated by this call)
uint idID to use for the new object (0 to allocate one)
const char *strPointer to text to display (allocated by caller)
Return
ID number for the object (typically id), or -ve on error
Parameters
struct expo *expExpo to use
uint idString ID to look up returns string, or NULL if not found
-
int expo_edit_str(struct expo *exp, uint id, struct abuf *orig, struct abuf **copyp)
Make a string writeable
Parameters
struct expo *expExpo to use
uint idString ID to look up
struct abuf *origIf non-NULL, returns the original buffer, which can be used by the caller. It is no-longer used by expo so must be uninited by the caller. It contains a snapshot of the string contents
struct abuf **copypReturns a pointer to the new, writeable buffer
Description
This allows a string to be updated under the control of the caller. The buffer must remain valid while the expo is active.
Return
0 if OK, -ENOENT if the id was not found, -ENOMEM if out of memory
Parameters
struct expo *expExpo to update
struct udevice *devDisplay to use (UCLASS_VIDEO), NULL to use text mode
Return
0 (always)
Parameters
struct expo *expExpo to update Returns 0 if OK, -ENOTSUPP if there is no graphical console
Description
Updates the width and height of all objects based on their contents
Parameters
struct expo *expExpo to update
uint scene_idNew scene ID to use (0 to select no scene)
Return
0 if OK, -ENOENT if there is no scene with that ID
Parameters
struct expo *expExpo to check
Return
Scene ID of first scene, or -ENOENT if there are no scenes
Parameters
struct expo *expExpo to render
Return
0 if OK, -ECHILD if there is no current scene, -ENOENT if the current scene is not found, other error if something else goes wrong
Parameters
struct expo *expExpo to render
Description
Only the objects within the damage bbox are rendered. The others are assumed to be up-to-date.
Return
0 if OK, -ECHILD if there is no current scene, -ENOENT if the current scene is not found, other error if something else goes wrong
Parameters
struct expo *expExpo to arrange
Description
Updates any menus in the current scene so that their objects are in the right place. Does nothing if there is no scene
Return
0 if OK, -ve on error
-
void expo_set_text_mode(struct expo *exp, bool text_mode)
Controls whether the expo renders in text mode
Parameters
struct expo *expExpo to update
bool text_modetrue to use text mode, false to use the console
-
int expo_set_mouse_enable(struct expo *exp, bool enable)
Controls whether the expo enables mouse input
Parameters
struct expo *expExpo to update
bool enabletrue to enable mouse input, false to disable
Return
0 if OK, or -ve error if no mouse found
-
int scene_new(struct expo *exp, const char *name, uint id, struct scene **scnp)
create a new scene in a expo
Parameters
struct expo *expExpo to update
const char *nameName to use (this is allocated by this call)
uint idID to use for the new scene (0 to allocate one)
struct scene **scnpReturns a pointer to the new scene on success
Description
The scene is given the ID id which must be unique across all scenes, objects and items. The expo’s next_id is updated to at least id + 1
Return
ID number for the scene (typically id), or -ve on error
Parameters
struct expo *expExpo to check
uint scene_idScene ID to look up returns pointer to scene if found, else NULL
Parameters
struct scene *scnScene to update
Description
This highlights the first item, so that the user can see that it is pointed to
Parameters
struct scene *scnScene to update
uint idID of object to highlight
Description
Sets a new object to highlight in the scene
-
int scene_img_set_data(struct scene *scn, uint id, const void *data, int size)
Set the image data for an image object
Parameters
struct scene *scnScene to update
uint idID of existing image obejct
const void *dataImage data to use
int sizeSize of image data
Return
0 if OK, -ENOENT if id is invalid
Parameters
struct scene *scnScene to update
uint idID of object to update
bool opentrue to open the object, false to close it
Return
0 if OK, -ENOENT if id is invalid
Parameters
struct scene *scnScene to check
Return
number of objects in the scene, 0 if none
-
int scene_img(struct scene *scn, const char *name, uint id, char *data, struct scene_obj_img **imgp)
add a new image to a scene
Parameters
struct scene *scnScene to update
const char *nameName to use (this is allocated by this call)
uint idID to use for the new object (0 to allocate one)
char *dataPointer to image data
struct scene_obj_img **imgpIf non-NULL, returns the new object
Return
ID number for the object (typically id), or -ve on error
-
int scene_txt(struct scene *scn, const char *name, uint id, uint str_id, struct scene_obj_txt **txtp)
add a new text object to a scene
Parameters
struct scene *scnScene to update
const char *nameName to use (this is allocated by this call)
uint idID to use for the new object (0 to allocate one)
uint str_idID of the string to use
struct scene_obj_txt **txtpIf non-NULL, returns the new object
Return
ID number for the object (typically id), or -ve on error
-
int scene_txt_str(struct scene *scn, const char *name, uint id, uint str_id, const char *str, struct scene_obj_txt **txtp)
add a new string to expo and text object to a scene
Parameters
struct scene *scnScene to update
const char *nameName to use (this is allocated by this call)
uint idID to use for the new object (0 to allocate one)
uint str_idID of the string to use
const char *strPointer to text to display (allocated by caller)
struct scene_obj_txt **txtpIf non-NULL, returns the new object
Return
ID number for the object (typically id), or -ve on error
-
int scene_menu(struct scene *scn, const char *name, uint id, struct scene_obj_menu **menup)
create a menu
Parameters
struct scene *scnScene to update
const char *nameName to use (this is allocated by this call)
uint idID to use for the new object (0 to allocate one)
struct scene_obj_menu **menupIf non-NULL, returns the new object
Return
ID number for the object (typically id), or -ve on error
-
int scene_textline(struct scene *scn, const char *name, uint id, uint line_chars, struct scene_obj_textline **tlinep)
create a textline
Parameters
struct scene *scnScene to update
const char *nameName to use (this is allocated by this call)
uint idID to use for the new object (0 to allocate one)
uint line_charsNumber of characters in a line (also a hard limit)
struct scene_obj_textline **tlinepIf non-NULL, returns the new object
Return
ID number for the object (typically id), or -ve on error
-
int scene_box(struct scene *scn, const char *name, uint id, uint width, bool fill, struct scene_obj_box **boxp)
create a box
Parameters
struct scene *scnScene to update
const char *nameName to use (this is allocated by this call)
uint idID to use for the new object (0 to allocate one)
uint widthLine-width in pixels
bool filltrue to fill the box, false to draw outline only
struct scene_obj_box **boxpIf non-NULL, returns the new object
Return
ID number for the object (typically id), or -ve on error
-
int scene_box_set_fill(struct scene *scn, uint id, bool fill)
Set the fill property of a box object
Parameters
struct scene *scnScene containing the box
uint idID of the box object to update
bool filltrue to fill the box, false to draw outline only
Return
0 if OK, -ENOENT if the object is not found or is not a box
-
int scene_texted(struct scene *scn, const char *name, uint id, uint line_chars, struct scene_obj_txtedit **teditp)
create a text editor
Parameters
struct scene *scnScene to update
const char *nameName to use (this is allocated by this call)
uint idID to use for the new object (0 to allocate one)
uint line_charsNominal number of characters in a line
struct scene_obj_txtedit **teditpIf non-NULL, returns the new object
Return
ID number for the object (typically id), or -ve on error
-
int scene_txt_set_font(struct scene *scn, uint id, const char *font_name, uint font_size)
Set the font for an object
Parameters
struct scene *scnScene to update
uint idID of object to update
const char *font_nameFont name to use (allocated by caller)
uint font_sizeFont size to use (nominal height in pixels)
-
int scene_txted_set_font(struct scene *scn, uint id, const char *font_name, uint font_size)
Set the font for an object
Parameters
struct scene *scnScene to update
uint idID of object to update
const char *font_nameFont name to use (allocated by caller)
uint font_sizeFont size to use (nominal height in pixels)
Parameters
struct scene *scnScene to update
uint idID of object to update
int xx position, in pixels from left side
int yy position, in pixels from top
Description
The given position is marked as ‘requested’ and will be applied when the scene is next arranged
Return
0 if OK, -ENOENT if id is invalid
Parameters
struct scene *scnScene to update
uint idID of object to update
int wwidth in pixels
int hheight in pixels
Description
The given size is marked as ‘requested’ and will be applied when the scene is next arranged
Return
0 if OK, -ENOENT if id is invalid
-
int scene_obj_set_width_flags(struct scene *scn, uint id, int w, uint flags)
Set the width of an object, with flags
Parameters
struct scene *scnScene to update
uint idID of object to update
int wwidth in pixels
uint flagsFlags to OR with the current flags
Description
The given width is marked as ‘requested’ and will be applied when the scene is next arranged. The object flags are ORed with flags
Return
0 if OK, -ENOENT if id is invalid
Parameters
struct scene *scnScene to update
uint idID of object to update
int wwidth in pixels
Description
The given width is marked as ‘requested’ and will be applied when the scene is next arranged
Return
0 if OK, -ENOENT if id is invalid
-
int scene_obj_set_bbox(struct scene *scn, uint id, int x0, int y0, int x1, int y1)
Set the bounding box of an object
Parameters
struct scene *scnScene to update
uint idID of object to update
int x0x position, in pixels from left side
int y0y position, in pixels from top
int x1ending x position (right side)
int y1ending y position (botton side)
Description
The given bounding box is marked as ‘requested’ and will be applied when the scene is next arranged
Return
0 if OK, -ENOENT if id is invalid
-
int scene_obj_set_halign(struct scene *scn, uint id, enum scene_obj_align aln)
Set the horizontal alignment of an object
Parameters
struct scene *scnScene to update
uint idID of object to update
enum scene_obj_align alnHorizontal alignment to use
Return
0 if OK, -ENOENT if id is invalid
-
int scene_obj_set_valign(struct scene *scn, uint id, enum scene_obj_align aln)
Set the vertical alignment of an object
Parameters
struct scene *scnScene to update
uint idID of object to update
enum scene_obj_align alnVertical alignment to use
Return
0 if OK, -ENOENT if id is invalid
Parameters
struct scene *scnScene to update
uint idID of object to update
bool hidetrue to hide the object, false to show it
Description
The update happens when the expo is next rendered.
Return
0 if OK, -ENOENT if id is invalid
-
int scene_obj_set_manual(struct scene *scn, uint id, bool manual)
Set whether an object arranges its dependents
Parameters
struct scene *scnScene to update
uint idID of object to update
bool manualtrue to disable arrange dependents when this object is updated
Description
When this is enabled, scene_arrange() will refrain from moving objects attached to this one. E.g. for a menu, normally it moves text objects associated with the menu.
Return
0 if OK, -ENOENT if id is invalid
Parameters
struct scene *scnScene to update
uint idID of menu object to update
uint title_idID of text object to use as the title
Return
0 if OK, -ENOENT if id is invalid, -EINVAL if title_id is invalid
-
int scene_menu_set_pointer(struct scene *scn, uint id, uint cur_item_id)
Set the item pointer for a menu
Parameters
struct scene *scnScene to update
uint idID of menu object to update
uint cur_item_idID of text or image object to use as a pointer to the current item
Description
This is a visual indicator of the current item, typically a “>” character which sits next to the current item and moves when the user presses the up/down arrow keys
Return
0 if OK, -ENOENT if id is invalid, -EINVAL if cur_item_id is invalid
-
int scene_menu_select_item(struct scene *scn, uint id, uint sel_id)
move the pointer/highlight to an item
Parameters
struct scene *scnScene to update
uint idID of menu object to update
uint sel_idID of the menuitem to select Return 0 on success, -ENOENT if there was no such item
Parameters
struct scene *scnScene to update
uint idID of menu object to update Return ID of the current item the menu is pointing to, -ENOENT if id is not valid, 0 if no item is pointed to
-
int scene_obj_get_hw(struct scene *scn, uint id, int *widthp)
Get width and height of an object in a scene
Parameters
struct scene *scnScene to check
uint idID of menu object to check
int *widthpIf non-NULL, returns width of object in pixels
Return
Height of object in pixels
-
int scene_menuitem(struct scene *scn, uint menu_id, const char *name, uint id, uint key_id, uint label_id, uint desc_id, uint preview_id, uint flags, struct scene_menitem **itemp)
Add an item to a menu
Parameters
struct scene *scnScene to update
uint menu_idID of menu object to update
const char *nameName to use (this is allocated by this call)
uint idID to use for the new object (0 to allocate one)
uint key_idID of text object to use as the keypress to show
uint label_idID of text object to use as the label text
uint desc_idID of text object to use as the description text
uint preview_idID of object to use as the preview (text or image)
uint flagsFlags for this item (enum scene_menuitem_flags_t)
struct scene_menitem **itempIf non-NULL, returns the new object
Return
ID number for the item (typically id), or -ve on error
Parameters
struct scene *scnScene to arrange
Description
Updates any menus in the scene so that their objects are in the right place.
Return
0 if OK, -ve on error
Parameters
struct expo *expExpo to receive the key
int keyKey to send (ASCII or enum bootmenu_key)
Description
This processes the key, taking any action that is needed, such as moving between menu items or editing the text in a textline
Return
0 if OK, -ECHILD if there is no current scene
Parameters
struct expo *expExpo to receive the click
int xX coordinate of click
int yY coordinate of click
Return
0 if OK, -ECHILD if there is no current scene
-
int expo_action_get(struct expo *exp, struct expo_action *act)
read user input from the expo
Parameters
struct expo *expExpo to check
struct expo_action *actReturns action
Return
0 if OK, -EAGAIN if there was no action to return
-
int expo_setup_theme(struct expo *exp, ofnode node)
Read a theme from a node and apply it to an expo
Parameters
struct expo *expExpo to update
ofnode nodeNode containing the theme
Return
0 if OK, -ve on error
Parameters
struct expo *expExpo to update
bool do_objsApply theme to objects as well (normally this should be true)
Description
The theme to be applied must be set up exp->theme
Return
0 if OK, -ve on error
-
struct editenv_info
Context for environment-variable editing
Definition
struct editenv_info {
struct expo *exp;
struct scene *scn;
struct scene_obj_txtedit *ted;
};
Members
expExpo being used
scnScene in the expo
tedTextedit object for editing
-
int expo_editenv_init(const char *varname, const char *value, struct editenv_info *info)
Set up a new editenv expo
Parameters
const char *varnameName of the variable to edit
const char *valueInitial value (may be NULL)
struct editenv_info *infoReturns info about the editenv state
Return
0 if OK, -ve on error
-
int expo_editenv_poll(struct editenv_info *info)
Poll for user input
Parameters
struct editenv_info *infoEditenv info
Return
- 0 if editing is complete, -EAGAIN if more polling is needed,
-ECANCELED if user quit, other -ve on error
-
void expo_editenv_uninit(struct editenv_info *info)
Free resources used by editenv
Parameters
struct editenv_info *infoEditenv info
-
const char *expo_editenv_result(struct editenv_info *info)
Get the result string from editenv
Parameters
struct editenv_info *infoEditenv info
Return
Pointer to the edited string
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int expo_editenv(const char *varname, const char *value, char *buf, int size)
Edit an environment variable using expo
Parameters
const char *varnameName of the variable to edit
const char *valueInitial value (may be NULL)
char *bufBuffer to receive the edited text
int sizeSize of buf
Description
Creates a simple expo with a textedit object to edit the variable. This is a convenience function that calls expo_editenv_init(), expo_editenv_poll() in a loop, and expo_editenv_uninit().
Return
- 0 if OK and text was edited, -ECANCELED if cancelled, other -ve on
error
Parameters
ofnode rootRoot node for expo description
struct expo **exppReturns the new expo
Description
Build a complete expo from a description in the provided devicetree.
See doc/develop/expo.rst for a description of the format
Return
0 if OK, -ENOMEM if out of memory, -EINVAL if there is a format error, -ENOENT if there is a references to a non-existent string
Parameters
struct expo **exppReturns the expo created
Return
0 if OK, -ve on error
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int expo_poll(struct expo *exp, struct expo_action *act)
see if the user takes an action
Parameters
struct expo *expExpo to poll
struct expo_action *actReturns action on success
Description
This checks for a keypress. If there is one, it is processed and the resulting action returned, if any.
Note that expo_render() should normally be called immediately before this function so that the user can see the latest state.
Return
- 0 if an action was obtained, -EAGAIN if not, other error if something
went wrong
Parameters
struct expo *expExpo to update
int widthRequested display width
int heightRequested display height
Description
Set the width and height of the display, so far as requested positions and size are concerned. The actual display may be larger or smaller, in which case expo scales the objects to fit
Parameters
struct expo *expExpo to update
Description
This suppresses automatic video sync operations to allow expo to control rendering timing. Should be called before starting the expo loop.
Parameters
struct expo *expExpo to update
Description
This restores normal video sync operations. Should be called after finishing the expo loop.
Parameters
struct expo *expExpo to reset damage tracking for
Description
Clears the damage area, indicating that no part of the display needs to be redrawn.
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void expo_damage_add(struct expo *exp, const struct vid_bbox *bbox)
Add a damaged area to the expo damage tracking
Parameters
struct expo *expExpo to add damage to
const struct vid_bbox *bboxBounding box of the damaged area to add
Description
Expands the current damage area to include the new damaged region. If there is no existing damage, the damage area is set to the new region.
Parameters
struct expo *expExpo to dump
struct membuf *mbmembuf to write to
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int expo_dump_file(struct expo *exp, const char *fname)
Dump expo structure to a file (sandbox only)
Parameters
struct expo *expExpo to dump
const char *fnameFilename to write to
Return
0 if OK, -ve on error
Parameters
struct membuf *mbmembuf to write to
struct scene *scnScene to dump
int indentIndentation level
Future ideas
Some ideas for future work:
Default menu item and a timeout
Complete the text editor
Image formats other than BMP
Use of ANSI sequences to control a serial terminal
Colour selection
Support for more widgets, e.g. numeric, radio/option
Mouse support
Integrate Nuklear, NxWidgets or some other library for a richer UI
Optimise rendering by only updating the display with changes since last render
Use expo to replace the existing menu implementation
Add a Kconfig option to drop the names to save code / data space
Add a Kconfig option to disable vidconsole support to save code / data space
Support both graphical and text menus at the same time on different devices
Support unicode
Support curses for proper serial-terminal menus
Add support for large menus which need to scroll
Update expo.py tool to check for overlapping names and CMOS locations